Måns Mattisson

This is a website for me to document my work and see my progress in different projects

Message me on Discord if you want to discuss anything about this, or you could mail me as well if you want.

Discord: Måns Mattisson#7687

Mail: [email protected]

Grapple Hook Project: Tutorial

2021-01-19

The tutorial level is now done (For now) this is the small puzzle room I made to end the tutorial. I decided to make the end room simple for now, I don't know if I will make a more complex puzzle as the end later to explore the different possibilities of the mechanics.

2021-01-19

I decided to make this room more of a final puzzle room instead of making it the main room with a final puzzle straight after this one. why I decided that I would make this the final puzzle room was that I wanted to design the room with the purpose of making the player use every mechanic I have introduced in the level so far and then make the rest of the tutorial a more easy and low tempo bit and because the end of the level is not far away at this point of the tutorial the player doesn't really learn anything new anymore just improving a little before getting out to the rest of the game.

2021-01-18

Today I've done the wall running area, the area is designed to make the player fail at their first attempt to really make the player use the mechanic instead of just jumping through the whole level without problems.

2021-01-16

I decided to make an open puzzle level with support for greater storytelling with outblocked story elements. I wanted to have a more slow-paced puzzle that is more laidback before the next more intense bit of the level. so the latest part of this level is deliberately made with a slower pace in mind and lets the player think about the puzzles that they need to do instead of being cautious about the next jump they need to make. the puzzle introduces the grapple hook in a puzzle-solving way with much verticality.

2021-01-15

I decided to make the puzzle without the grapple hook mechanic, I instead got the player to learn the mechanic right after the puzzle in the transition to the next phase of the tutorial. I introduced the grapple gun in an environment where the player would be forced to use it to progress. This space doesn't need any complicated movements to get threw instead the player just needs to press the fire button that activates the grapple gun.

2021-01-13

The first main puzzle is now close to being done. I drew up a few puzzles on paper before I started making it in the designated space. For this first main puzzle, I wanted the level to be focused on verticality to encourage the player to use their grapple gun, I am not sure if I want the grapple gun to be introduced in this puzzle because it might confuse the player and doesn't let the player really learn the mechanic properly. I'm going to experiment more and tweak the puzzle so it is more player-friendly and if I don't get in the grapple mechanic in the puzzle I will instead do it properly right after the player is moving from then puzzle to the next space.

2021-01-11

Took a pause from the puzzle to block up the next part of the tutorial. In the next part of the level, the player will be able to use the grapple hook more freely and also learn how to wall run.

2021-01-4

Just finished the whole character script for the project. I may add anything new later but for now, the character is done.

2021-01-1

Using the map I made for the Codename-Pivot game project to make a puzzle-like game in unreal with the mechanics I made in unreal. I already had the grapplehook done a few weeks ago info the project. I started with making the movement mechanics on new years eve and got all of them done today, except wall-running, unlockable door with a key, and switch mechanics for the puzzle aspect of the level. in this project I'm only going to make the tutorial part of the "Game" so I get better on creating puzzles and levels for increasing difficulty level.

Grapple Hook Project: One Area Puzzle Design

2021-02-01

I have started this new project to explore the possibility I can create with the restrictions of working with one central area through the whole level. I like the concept of making a multi-stage level that is based on one area with the possibilities of smaller rooms branching out of the central hub of the level. I started with making the RM (Road Map) of the level sequences just to get a bigger picture of what to do before I even begin blocking out the level.

2021-02-15

Since my last update, I have defined the beginning puzzle part a bit more and change it because of the flow. the intro puzzle sequence is done and now going to start with the main puzzle sequences of the level. I have also added a new mechanic to the game level. I have added a push box and introduced it at the beginning of the puzzle room. I have also added an event for the player to activate. the event plays an animation that introduces the player to the main puzzle area before the player can really interact with it.

( Made with Carrd )